When I started, I found a “fashionable blog”, I seem to have come in and pressed – but he didn’t want to display among the options “in which blog we publish?"Therefore, I decided to make a personal blog. Perhaps due to the fact that I am poorly commenting on/communicating from what I have a negative rating. I’m sorry. In the section of communities on Stopgame.ru near him, I have a square with the minuses – what I suspect mean, I am in it.
The code initially wanted to enclose in, but in the preview everything wrote in the line-maybe I miss something from the HTML, or it is broken.
Attention! A large amount of Bukuff!
Preface:
In Stellaris, using the developer’s console, you can change about 70% or more game parameters, but among those that is impossible – there are interesting parameters, such as changing the views of empires (principles) that are taken to calculate relations to other empires, but all of them can be changed manually in preservation, about which I am going to tell.
Paragraph 1, equip the necessary software and not only.
-Only 7-Zip File Manager is suitable … but you can also other if you can adapt the settings.
-Expanded text editor is notepad ++, because I don’t know others for free and secondly: D;
– straight arms and understanding of the program code (scripts, config), and the order on the PC (folders in place, desktop in order, and so on);
Paragraph 2, get your preservation and prepare a place for work.
1. We go to the preservation: C: \ Users \%NamePolizer%\ Documents \ Paradox Interactive \ Stellaris \ Save Games \%Folder Caution of the Conductive%;
2. Open the desired conservation point as a compressed file with your program;
3. We extract everything that is in any convenient place, the main thing is not to lose (in fact, this is necessary for order);
Paragraph 3, starting work
1. Open Gamestate.File, your expanded text editor;
2. We arm ourselves with the search for the necessary fragments, according to the standard everywhere it opens with a combination of Ctrl+F;
3. We read below, conduct the methods you are interested in and return.
4. After the operation is completed, we save Gamestate.File or Meta*.File (or both) depending with which they worked.
Paragraph 4, the correct reverse insert of the changed files
Note: at first I thought, you can score a bolt to the settings – and regretted it, since the Seve broke.
1. Gamestate.File and Meta.File packs in a new archive with the following settings:
– Title: %Type % %.SAV (if you forgot to change, you can rename in the conductor and change the file type)
– Archive format: zip
– compression level: normal
– Compression method: Deflate
– dictionary size: 32 kb (non -infusion.)
– The size of the word: 32 (non -infusion.)
– Parameters: TC = OFF
2. Obtained archive/preservation – replace the original preservation.
3. Then we load in the game and check the changes.
If the file is broken (t.There is nothing but a pause and the initial date + empty card), then you were incorrectly packed or if when checking the changes, you see that nothing has changed, then you have incorrectly fulfilled the method.
Tip: In order to find out the ID (index) from the game, in the console (~) drive TweAakerGui Debugtoooltip (for versions up to 1.1) and turn on or Debugtoooltip (for 1.1+) – and if you, after that you need to find out what to know what ID and not only.
Ways to change the conservation:
We work in Gamestate.File
1. We are looking for spies_index =%id%ID%, the empire’s empire, ID (index) of the empire must be recognized directly in the game using the instrument-tool.
Example: [CODE]
>
Capital = 924 [u] sleepies_index = 15 [/u]
Ethos = Ethic = "Ethic_fanatic_Materialist"
Ethic = "Ethic_xenophile"
> [/CODE]
We will need such sites – at number 15, in my game civilization that has just released into space under my protection, initially it was individual, pacifious, spiritualistic – that I was not satisfied with the military empire, t.to after integration – residents do not change their principles and often generate misfortune, they separate or die during the fraction.
2. Here we need Ethic = "%Principle%" parameters
I will give some examples to which you can change them:
Ethic_fanatic _ **** = fanatical
Ethic _ **** = not fanatical
– Ethic_spiritualist (spiritualist)
– Ethic_Materialist (materialist)
– Ethic_xenophile (xenophil)
– Ethic_xenophobe (xenophobe)
– Ethic_individualist (individualist)
– Ethic_collectivist (collectivist)
– Ethic_militarist (militarist)
– Ethic_pacifist (pacifist)
We replace the principles for example like this: [CODE]
>
Capital = 924 [u] sleepies_index = 15 [/u]
Ethos = Ethic = "Ethic_Materialist"
Ethic = "Ethic_militarist"
Ethic = "Ethic_xenophobe"
> [/CODE]
This is important: I do not recommend putting empires more than 3 non-fanatical or 1-in fanatical and 1-in non-fanatical principle, that is, more original values-this will probably break the game.
3. And you’re ready, https://coralcasino.es/ now we save Gamestate.File – the empire under number 15 changed the principles to the material militarist of fearing others. aliens.
I combined two screenshots in one, so as not to upload two at once. If there are screams of “fake” not known why, I have preservations – which I can give for verification.
We work in Gamestate.File
Under the personality of the empire, I mean all sorts of sayings like “the creators of the federation, isolationists -xenophobis, a harmonious community”, etc.D, often affecting relations between other empires.
1. We are looking for personality = "%word_lovo%"
The lines of this parameter are equal to the number of all empires in the game, including the empire located at the stage "before the conquest of the cosmos".
Example: [CODE]
> [u] personality = "Federation_Builders" [/u]
>
Capital = 924
Species_index = 15 [/CODE]
The local personality refers to the empire at number 15, the one that is taken edited in the 1st method.
2. We replace the personality of the empire with one of these options:
– Federation_Builders (creators of the Federation)
-Xenophobic_isolationists (isooidists-kenophobe)
– Harmonious_hierarchy (harmonious community)
Personality of the faded empires:
– Fallen_empire_xenophobe (militant isolationists)
The list will be replenished with "personalities".
It turns out somehow: [CODE]
> [u] personality = "Harmonious_hierarchy [/u]"
>
Capital = 924
Species_index = 15 [/CODE]
Warning: Experiments with the installation of the type of faded empire, do at your own peril and risk – among the side effects there will be a most likely broken diplomacy, which is not so much, in the worst case – the brain of the game will be broken, since it does not expect this.
3. After the change, we save Gamestate.File and now the Empire under the number 15 instead of the creators of the Federation, becomes a harmonious community.
#Not verified (first in line).
We work in Gamestate.File
This method is complicated due to the need for English (medium) and have logical thinking to determine what code the analogue in the name is the name, for example, Tech_Awarp_Drive_1 means a warp-engine 1 (and is a starting technology), if it is obvious-in some cases it may not be like that.
Consider how to forget the technology:
1. We are looking for name = "%name imperia%".
2. We look just below tech_status = < и после него ниже будет список уже ИЗУЧЕННЫХ технологий.
Example: [CODE]
>
name = "Cancer"
Adjective = "Cancer"
Tech_status = Technology = "Tech_lasers_1"
Level = 1
Technology = "Tech_hyper_drive_1"
Level = 1 [/CODE]
3. Suppose we want to forget the red lasers, for this we select this part: [CODE]
Technology = "Tech_lasers_1"
Level = 1 [/CODE]
And it turns out that it means – the Cancer empire forgot red lasers and cannot put them on new ships, the view of the site that has been changed: [CODE]
>
name = "Cancer"
Adjective = "Cancer"
Tech_status = Technology = "Tech_hyper_drive_1"
Level = 1 [/CODE]
4. In order not to cross out red lasers from the game of the Cancer empire: [Olist]
|| 4.1 Scroll down and look for potential = < и под ним,
|| 4.2 insert in the list "Tech_lasers_1" = "50" at the end or between the lines.
= "Number" Presumably determines the queue of this technology in its branch or chance – you need to test.
The end of this list looks like this: [CODE]
"Tech_mine_satramene" = "13"
"Tech_mine_dark_matter" = "6"
> [/CODE]
5. On this, everything in this way this technology will not be thrown out from this empire and removed from the studied. We save Gamestate.File.
Consider how to study the technology
1. We are looking for Potential = < со списком чуть ниже tech_
2. Choose and copy the technology you need
Actually, here you need knowledge of English and logical thinking-to determine what technology it is and its level.
We will take this one this way: [CODE]
"Tech_amoeba_strike_craft_1" = "##" [/CODE]
This is our assault rim of the 1st level space amoeb
Remove = "##" and copy "Tech_amoeba_strike_craft_1"
3. We are looking for name = "%nameimperia%" and a little below will be tech_status = < и под ним список technology ="****", куда нам и надо вставлять.
Example: [CODE]
name = "Cancer"
Adjective = "Cancer"
Tech_status = Technology = "Tech_lasers_1"
Level = 1
Technology = "Tech_amoeba_strike_craft_1"
Level = 1
Technology = "Tech_hyper_drive_1"
Level = 1 [/CODE]
4. Ready. Now you need to save Gamestate.File.
#Works. In the process of riveting picchi.
As the new methods appear that I will find – I will add
Q: Where is the developer console?
A: On the button ~ (Tilda / ё / `), I repeat for the developers of Stellaris – it does not work with the" Steel Will "mode
Q: Where can I get commands for the developer console?
A: Here, from Debug to the "cheat team"
Q: There are almost no pictures ..
A: In principle, there should not be them, except for proofs. Maybe if this leadership begins to use, then I will fill the steps with pictures.
Q: I can edit my preservation plz?
A: No! For whom I am writing this guide. well, maybe if you throw a speaker (Steam with a card and t.e)
* The activities of the META organization are recognized as extremist and prohibited in the Russian Federation
