So the first anniversary came global version Arknights (Chinese – already ~ 1.5 years). It was developed by the company Hypergryph And Studio Montagne, And the publisher acted Youstar, known to his own Azur Lane. In this regard, I decided to write a small (Maybe) A review of this magnificent Gacha-game with a lot of "Anime Girls" and a huge plot background. Everyone pleasant reading and do not forget to grab tea!
Tower Defense – Not bad?
It is worth considering that this is a mobile game in the genre Tower Defense, What could initially seem like a rather controversial solution, but in reality there is a feeling that it cannot be anything else, and this genre is ideal for this game. Now I will explain why:
Firstly, The game already has about 139 operators on the global and 184 – on the Chinese server, and create models, animations, etc. for each of them the whole thing. In addition, each of them is unique and unusual. Therefore, they decided to create a chibi model. They have only one option left – to make a strategy, and the Tower Defense genre was best suited.
Secondly, The strategy is ideal for the ENT of this game, because this is exactly what is easiest to show the confrontation between Reunion and RHODES ISland/L.G.D. But we will talk about the plot later.
Third, This is simply the most convenient solution. The game in this format is easier and faster to do than some Genshin, so it will be easier for developers to concentrate on adding new characters, lore of the game and the world and also the development of the base.
It is also worth adding that this https://playuzu-casino.co.uk/ is not quite ordinary Tower Defense. I would even say that this is only a shell. In fact, this is rather a puzzle where you need to put your operators so that they can kill as many opponents as possible, moreover, there is also the Re-Deploy’a function, not to mention the randomness of some missions. This is many times complicated by the game, and in the end, you will most likely have to turn to the guides and passages. On the other hand, this makes the game more variable, forcing you to come up with more and more new tactics and experiment with team presents. Yes, some levels can generally go through one operator!
Gameplay – unusual mechanics, maps and opponents
Arknights It has a wide set of various types of operatives, starting from the sniper, which inflicts physical damage, and ending with a caster, respectively, "magical" damage. Let me list each of these classes:
Vanguard (Vanguard) – An operative who is least of all and can accumulate the so -called deployment points (Deployment Points, DP), which allows you to quickly call more powerful units. Health, as a rule, has either less standard (~ 1400-1600 hp at E2 lvl1), or corresponds to him (~). Also, all operators of this class can be divided into 3 conditional groups/archetypes: those who block 1 enemy and accumulate 1 dp for each murder; those who block 2-3 enemy and gradually accumulate DP (Ave. 8 dp y Fang and 12 dp at Texas) for a different amount of time; Those who block 1 enemy and when activating skill accumulates a frantic amount of DP (Ave. 18 dp for 5 s. u Elysium), but lose the opportunity to block. P.S. The operative came out on the Chinese server Beansstalk, which is like an avant -garde, but as it were, a sniper. In general, the developers began to combine the abilities of different classes more, creating more and more unique characters.
Guard (Guard) – Cold weapon. Great damage and standard health. Basically, 2 archetypes are distinguished: only a near attack with usually physical damage (Ch’en, melandha) and a combination of distant and close attacks with the possibility of applying both types of damage (Silverash, Ayerscarpe). As elsewhere, among them there are unique specimens: sushi-boo, which consumes DP to keep the skill active and restore health; Utage, which is famous for its 2 skill, crushing enemies at the speed of light and restoring health during attack, and its * kh * forms; Specter And Blaze, who apply a huge AOE Damage with their saws; Operator Bibeak or better known as "Unlimited Stun Works".
Sniper (Sniper) – The operative who, respectively, shoots at enemies from the distance. Damage depends on the character, and health is usually lower than average, like casters. Well, everything is standard here – 2 archetypes, in which there are a bunch of other unique abilities: those who shoot at the same goal, and those who shoot in the area, causing damage to everyone in this area. I will list the most unique – W, who shoots her grenade launcher and stunes everyone with the help of her skills, causing huge physical damage; Blue Poison, causing additional "magical" damage to its poison and capable of shooting at several purposes at the same time; Exusiai can kill more than 15 standard enemy fighters in 3 seconds; Firewatch, which has a huge cone (or rather a pyramid) of attacks and inflicts tremendous damage to enemies, sacrificing the interval between the shots.
Caster (Caster) – Perhaps the class that has absorbed the largest number of unique operators. Almost all of them apply the so -called Arts Damage, which I mentioned before "magical". Damage also depends on the character, since skill and, possibly, the speed of attack greatly affects this. Archetypes also 2 – AOE Damagers and Single -Target operatives. Not so many of the first, and they cause great damage to both the shy and other ordinary units. The second. Everything is difficult with the second. The very first caster – Amiya – It is good in terms of damage only at the beginning of the game, and then only with its skill. On the other side, Eyjafjalla, On the contrary, it is fully revealed only when pumping to E2, where it opens up the 3rd skill – a volcano that is able to literally melt any enemy in a few seconds, be it even a boss.
Defender (Defender) – Operator holding a large amount of damage. A lot of health and an indicator of armor, but there is little damage. Only 2 archetypes are also distinguished here: a huge, simply giant protection indicator that allows you to tank at least 6 strong opponents, and medical advocates who, with the help of their skills, are able to restore health to allies around themselves (8 cells – usually, for example – Nearl). Among the second there is one unique personality – Saria, who is considered more a doctor than a defender, due to her radius of abduction.
Medist (Medic) – Operatives restoring health to allies. Do not attack, but can buff well others. Like snipers, have only 2 archetypes: AOE Hilery and Single-Target doctors. Both are useful in their own way and come in handy in various situations. If there are many enemies and they go to one exit – it is worth taking AOE doctors, otherwise always take the second, since they restore much more health than the first. It is difficult to distinguish among them unique, except that one out of 6*. For example, Nightingale able to call on special "cells" that are considered for units and withstand a huge amount of damage.
Specialist (Specialist) – Operators who are suitable only for special occasions. They are all different, but they basically have enough health. Immediately you can generally distinguish 3 types: attractive, repulsive and those that are restored faster than the rest. If everything is clear with the first two, then others will come in handy during the influx of enemy specialists. They can easily be able to either distract themselves to themselves casters and snipers, or restrain 2-3 powerful/fast opponents. For example, Projekt Red With its 2 skill, it is able to stun for 2 seconds of the enemy and apply additional damage for a short time. Or Phantom, who can call his "phantom" to inflict twice as much damage. By the way, the phantom is also unit, so they can also distract special opponents.
Supporter – The last but no less significant class. They impose debuffs on the enemy or buffat allies, slow down their opponents or call for help other units. They are all unique, so I see no sense to distinguish someone.
As you can see, almost all 6* and 5* operatives have unique skills combined with other classes-someone inflicts the largest "magical" damage in the game, and someone can switch between them, reducing the time/distance of the attack. And on this analysis of classes I declare closed! Let’s move on to the features of different cards.
Basically, cards, of course, are more or less similar to each other, but among them you can find unique, built specifically for the battle with the boss or special enemies.
