To make a good scrambled eggs, you need eggs, a little oil, salt, pepper and pan. You can of course add thyme, rosemary, oriental seasonings and black caviar of the French virgin and get shit at the exit. And with a good RPG game-for it you do not need super-voluntary trees in the development of classes or a millon of a miracle mega never used skill. Very often simplicity and love for the created product is done by miracles.
I welcome the accomplices, on the eve of the release of the second part of one of the best RPG games of the last years of Divinity Original Sin, I will freshen memories a little of what the first part was good. And why did she actually come to success.
So short, as a retelling of the meaning of the show house 2, an excursion into the history of the birth of a game. Created by the Original Sin Belgian company Larian Studios, which has long been riveting the games of the Divinity series. Stone since 2002. The first game of the series was quite revolutionary for its time. She was quite popular, but however, she did not become as well -known as for example Baldur’s Gate. Approximately as you know, there are such music groups like Radiohead. Which on the one hand is not a mainstream, but for individuals they are simply cult. So with Divinity. Moreover, the studio was not afraid of experiments. In this connection, the games of the series were not like nesting dolls. Many have become bold experiments in all respects in all respects. Like Dragon Commander 2013. But over time, the creators decided to return to the origins and with the help of accumulated experience and kikstarter (where without it). I began the development of the next game of the series, which was supposed to absorb the entire path traveled. And I must say that the feelings of believers, well, that is, fans of the series who sent their bloody in the hope of obtaining nostalgia in fresh packaging, were not deceived. But about everything in order. I got sick.
An autopsy according to the good old tradition will begin with the plot. So, the action is still there in the world of Rivelon. Your main characters (and no, I have not made a reservation – the main characters) are a sort of, if you like, a night watch. Which hunts for the manifestations of the source. Or black sorcerer, which harms the world worse than ISIS. You arrive at the small port of Siteclon in the south of Rivellon to investigate the murder of a member of the local city council. Which apparently was not without the intervention of material dark forces. Having reached the town, you find that the situation in it is so -so, for it is besieged by the orcs from the sea and a bunch of various evil spirits from land. But the murder does not investigate itself, so you have to work as it is. I am a little distracted from the narrative because the introductory video in which the tie is told, to the core struck me that at the beginning there was a text by arshin letters in English, which was also equipped with small subtitles in English in my version of the game. It looked mildly strange. Like, well, if you are used to reading the text from below, then here. Well, okay, back to the game.
As I said, you are offered to play at once with two characters, of which it is proposed to create. The choice here is rich, but without left excesses. The choice is offered as high as 11 classes, all of which, in principle, are long -established classics. Thief, archer, killer, as well as magicians and warriors of various stripes. Depending on the choice of class, you will be given the corresponding set of starting groove and skills. Plus you can choose the floor of the characters. By default, the game offers you aldskuly one boy, one girl. But lovers of exoticism can well form a batch. In completing everything, your characters can be brought to shine by choosing their voice and changing the appearance a little. But again, without any unnecessary luxury and all kinds of facial designers of the eightieth level. Ah, well, you can only play people. Fans of the game with all sorts of gnomes-elphas can relax.
That it is logical after the starting video, you start playing on the coast near the town, which is your goal. And not having time to take twenty steps, the game immediately throws you into a fighting with enemies who are already waiting for you in ambush, who want to lime traces from the center.
Along the way, the game https://bella-casino.uk/ according to an old tradition explains to you how to play. In order not to get up twice, I’ll tell you about how Chukalovo is going on in the game. When meeting with creatures who want to die with you. The action instantly from Real Time goes into step -by -step. That’s good – we love it very much. Everything is clear in turn, determined by how your initiative ward is. The character has a certain set of action points that he can spend on somehow to punish the enemy. Or to move somewhere, from there to punish the enemy. At the bottom of the screen there is a hot panel of skills that noticeably helps you operate with the knowledge of your guys. In short, the battalion commander is a gold standard of step -by -step battles and there is nothing supernatural in it. But what is really cool is that during the battle you can constantly turn on the ingenuity and, firstly cunningly interact with the outside world (exploding or collapsing, something on the head of the enemy). And secondly, the game very much encourages the delicate application of what you found on your hard path. Therefore, for example, a standard situation is when a girl magician is not a little embarrassed, he takes out their inventory a barrel of water (yes she can) and cheerfully throws her under her feet, a fiery elemental fiery from such a sudden turn from such a sudden turn.
Then it explodes it with a magic arrow and the fireman instantly burns in the clubs of the couple and matyugs. Enrages exactly two things in the battalion commander. This is, firstly, the fact that enemies in the battalion commander are not so just to allocate. Since for starters, the mouse cursor has a shitty habit of jumping to neighboring cells. As a result, you click on the wrong way and your hero rushes past the strongly skeleton, instead of cheating it properly. As you know, this contributes to the victory so -so. Plus, sometimes enemies are very difficult to allocate in units of the landscape, for example, a piece of wall or other enemy, making elusive Joe from monsters. Joy from the battalion commander, too, is clear a donut, does not add. Well, the second is that I used to use skills not fast keys, but mouse clicks on a fast panel. Of course I am ashamed, but in the end it is a step -by -step battalion commander, not diabala and speed is not the main thing. So when you click on a fast panel, the skills have a foul habit of flying from it. And you are forced to climb into their menu and hoist it back. It also does not have fun. Otherwise, there are no complaints about the battalion.
The role system is also simple as the inner world of cans with stew. Kill enemies and advance on quests – get an expo. Received a certain amount of expls – grew over themselves. Depending on the level, you can increase the different parameters of the hero. At some levels of stats – such as strength and mind. Everything is prosaic here and you can certainly go against the system and make a fighter – an intellectual, but it will only mean that the intellectual among you and your character alone. Plus, at some levels you can take skills like “blocking with a shield”, “well -aimed shooting” or “witchcraft”. Skills have levels. They usually give an increase in either a quantitative increase in some parameter, such as a shield blocking. Or an increase in the number of spells that your character may know is in the case of witchcraft. And finally, occasionally you are given abilities that have no levels and give you unique qualities. Like increased kicking the enemy’s knocked down or increasing charisma due to intelligence. The use of things is also tied to the levels. Moreover, this is done excellent – you can carry a steep weapon at least three levels more than yourself, but in this case, glasses for its use will be increased. For example, if you hit your level with a sword of your level, then a co -laid three levels higher – six. In general, the character pumping system is intuitive and no complaints also causes any complaints. Opportunities for the development of the character are rich. Of course, there are skills and abilities leaders and outsiders.But show me at least one game where it is wrong. Even Venn Blizarda cannot force players to play all skills in their games. What to say about ordinary mortals?
Skils give opportunities whose name is the legion. You can crawl various pieces. Starting from magic arrows and ending with armor and magical books. You can make food and cook magic potions. You can repair the inventory that dudges as you use. You can upgrade the weapon. The magical properties of your things you have found, as in the diabol, are hidden. In order to understand that you can find the magic ports you again need a special skill. Well, or you can solve the issue of the merchant for cash. In general, all sorts of pleasant and useful for every role -playing game are abundant in abundance. By the way, the process of treating characters deserves a separate mention. You can devour food according to the classics, drink a magic paracetomole or resort to the help of a party doctor. But you can find a bed without hill, lie on it and restore strength. And no, this is not a sleep process as in many other games. You just go to the first bed, go to bed and wait for the character to recover. That is, you can go into the house to any NPS and, according to the covenants of Mashenka from fairy tales, take a bit a little. Usually people do not mind that they had a slightly relaxed person hung with a weapon like a Christmas tree.
The population of the world of Rivelon is very pleasing. Literally all the characters in the game are made with love and throw a couple of shovels into the furnace of atmosphericity what you see on the screen. All – starting with guards – alcoholics whom you meet one of the first. And ending with the pathos lord of skeletons, met in a location next to the city. The characters are cool – even if they have only a couple of replicas and they are needed for the most part for the extraction. Anyway, everyone can show off something. In my opinion, the NPC belief system adds to the game in my opinion that you need. It has been happening from children’s times by the well -known principle of “stone, scissors, paper”. That is, if you won the mini game, then you are well done and can be sold by the interlocutor in the direction you need. If you have lost, you can either get out, or restart the game and try again. Yes, I agree, this is cheating and not everyone likes this moment in the game, but in my opinion it is cool. Plus you are often not limited in your behavior in relation to the oncoming. You can safely take and cut out the shopkeeper you do not like and take out its goods. Another thing is that this will not affect your reputation in the best way. And some of your Sopartians (and over time your party will grow in size), those suffering from a subtle spiritual organization may decide that they did not sign up for such a prodigal. And this can make a normal split into your ranks. Plus, the relationship between two main characters in the game is additionally very cool. Almost every important action in the game or dialogue require replicas from each of the children. And here you can how to choose remarks so that you hold on one general line of the party. And engage in arrangement of chaos, constantly diving with each other. Plus periodically the characters to eager to talk heart to heart and here you can also pour each other with a rough flattery, and rush to accusations, which Malakhov would envy with their transfer. In general, chic, brilliance and beauty.
All these internal graters are competently woven into the plot, which, although it cannot boast of some kind of cosmic finds, is completely kept in good shape. Everything begins as I have already said with the investigation of the murder of the official. With a survey of suspects and witnesses. But then the narrative begins to galloping and everything ends with the fact that you are suddenly forced to save the world (sho again!?). In the course of the plot, unauthorized persons with their troubles and cockroaches join you. And you try to correctly tax in difficult circumstances, without flying into reefs and rocks of betrayal and substitutions.
The game world is semi-open. That is, you can walk wherever you want. Another thing is that in some locations you can get quite severe tryndules. It looks like in the game Lords of Xulim. Or as in any Russian city in the 90s of the last century. Montrika responsible for the issuance of Tryndyules are lovingly. There are both classic zombies, as well as all sorts of creatures of the underworld and elemental. Moreover, I repeat, you can and should be fighting actively working as a consideration. That is, for example, shooting icy arrows in the fiery elementals or poisoning with holy water skeletons. The game is very interactive and it is full of all sorts of items that can either be exposed or transferred from place to place. Many small items – for example keys. Finding them helps the canonical clamping of the Alt button, highlighting all available things. Constantly have to come up with all sorts of multi -ways. Not like my one -year -old daughter, who, in order to penetrate the kitchen, through the corridor blocked by a chair with her grandmother, ran into the corridor, took out from a basket with dirty linen, grandmother under her head, put on her head and started running in front of the grandmother. After that, that grinding ahai selected her valuable item of the wardrobe and carried it back, freeing the coveted passage. It is clear that the developers of any game in terms of fantasy to the child are far away, but such situations when having met a poisonous cloud should set him set aside, and then to put out a fire with a rain spell, they meet at every step.
From other interesting things in the game, Immediately comes to mind by some abuse of the creators by various puzzles and Point ending with a click. Sometimes this is justified, but sometimes in my opinion it is simply inserted so that there is. It is a little annoying, but only. In the end, if you do not like puzzles, then the Internet is to help you, although this is not sporty. Even from the spots in the sun, a well -known problem comes to the head immediately with the fact that with the development of the skill of pickpocket at the beginning of the game, you can immediately make a fortune. Having applied a light pendel game balance. This is achieved in a rather cynical way of stealing something valuable in the NPC and selling it. I knew about this bug even before he sat down to play, so he carefully avoided him. Well, many more soar that most chests in the game can be broken by weapons, which makes the skill of hacking locks useful, like a car for a basketball player.
That we still have the boundless this external data of the game. Well, here she does not stew, but the truth is and does not make you squeal with delight. All the same it can be seen that the product came from a kickstarter and she lacks a “aaa” gloss “aaa”. But this is just the case when the beauty does not spoil the shock. Unless there are complaints about the game menu, which in my opinion is slightly stuck in the 90s. The rest of the special effects, lovingly painted locations, creative monsters, a change of appearance of your party, depending on the fact that you wear. Everything is available.
Total – very high quality. The main advantage of Divinity is that you are completely immersed in its world and you believe the authors. This game is by no means like a garden house, like many other role -playing games. And it is by no means consisted of cinder blocks, because in other words I can not name the locations in some of the latest creations of the gaming industry. The world is whole and alive. You observe the development of the plot with interest.Like a drunken toastmaster at a wedding. Will competitions be even more interesting?
In general, if you missed Divinity for some reason, then run immediately to the magazine and feel free to take it. Pleasure for all the money. Adios!
