Harvey Smith (Harvey Smith) from Arkane Studios talked with the IGN portal and told some details about the new project of the team – a cooperative shooter Redfall. Although the game can be passed with friends, it is very single in solitary mode, assures nothing Smith.
These are the details told Smith:
Single mode
AI is oriented at hearing and vision. The behavior of enemies created the type of previous games Arkane, To be generated unusual situations.
Cooperative regime
Arkane I thought about a system that would allow missing missions passed by the other player. But then the pace of the story turned out to be too torn, and they abandoned the idea.
There are no level restrictions for connecting: say, you can come to the Endheim of another player with your low -level character. It will be noticeably more difficult for you than a partner, but you will also be pumped faster.
They decided not to do restrictions on characters: players in the match may have the same heroes. To somehow distinguish two twins in Pati, they offer to wear different costumes.
Pumping
Each character has passive skills and three active abilities with improvements branches. In addition, part of the skills is the same for all heroes – for example, the opportunity to carry more therapeutic resources with them.
It is impossible to change the character in the middle of passage, but there is no general progress between the heroes. That is, if you went through the polygers for one character, and then you wanted to take another, you will have to start again and the plot and pumping.
The same character can be duplicated in different saving slots. This will come in handy if, for example, you want to have alternative builds on hand of one hero.
The world of the game
The game has a very https://eucasinoonline.co.uk/ open structure – so much so that Arkane at some point I had to narrow the space pointily.
The world is divided into two main areas. In the first half of the plot you are in the city center, and in the second – in rural areas.
One of the classes in the world is nests with the remains of artifacts. These are special locations collected randomly. The rules of the real world do not apply there, so impossible architecture appears. Nests are not compulsory entertainment, but they can be re -surpassed many times.
Lut usually appears where you expect him. For example, firearms will not fall out of a vampire, and a narrative through the environment can lead to a nurse of poor fellow, whose corpse is lying nearby.
Redfall It is released in 2023 on PC and Xbox Series.
June 15, 2022 Tess in The Last of US remake for some reason
June 15, 2022 A mixture of "Running Blade" with Mappets – more details about the shooter High on Life
Redfall
The best comments
The team that makes wonderful immersive SIMs set to develop the next cooperative jerk
Excellent management, what to say
After all, the company that should earn a cache of course refrain from light half-year in its promotional materials and will deliberately scare away the old ARCANE fans, talking about how inshed the new project in Solo mode. Corporations are so fond of shooting their sales.
In fact, the game is developed as a cooperative shooter. So it will be designed primarily for this. So solo-experiment in fact will be worse, since it is stupidly not in.
And then about CS 1.6 We can say that she alone "feels like a clickery shooter from Valve". Well, what, solitary missions for the killing of bots I have greatly helped me to spend evenings on the country without the Internet.
Another user wrote about the Cooperative Droud. True, I am holding a similar pessimistic opinion – ARCANE has very controversial announcements lately.
But this is not the point whether the game will turn out to be a dick, but that it is developed as a coope. This in itself means that less effort and efforts will be invested in the single, as it is not a focus of development.
And about pessimism about the coop – here everything is very easy to understand: cooperative games simply do not have the same effect on players as a tightly made single. And given the fact that Arcane Eye was famous for its Immersive Sim-Ami, then see the announcements of these online projects-as if with a knife by heart. Well, here is the fact that good coopeous games over the past ten years can be counted on the fingers on one hand of a clumsy carpenter.
So it turns out that the materials of the announcement of special confidence do not inspire, the genre too, and the position of the current game industry, besides pessimism, can cause anything and cannot. Yes, and everyone has long been clear that Arcane after the failure of Prey and Dishonored will now be planted on the needle of semi-multiplayer projects. And if they don’t take off, then the Arcane road is straight to the studios cemetery, like most single-oriented studios to it.
I hope this is really a “classic game from Arkane”, which was simply gracefully sewn by a cooperative. I do not want to believe that the Arkynas, who had previously made meal immersion-symas, make an ordinary cooperative shooter about the shooting of crowds of opponents
In fact, the game is developed as a cooperative shooter. So it will be designed primarily for this. So solo-experiment in fact will be worse, since it is stupidly not in.
I can understand fears, but you have already played to say that it really is? In fact, too little is shown to claim that the game will be cooperative jerking off, and the expires from solo-propagation will be all.
Alone Redfall feels like "Classical game from Arkane".
There are no partners in the game who would replace real users
